Qatar National Museum

Qatar National Museum

Qatar National Museum

Qatar National Museum

Concept phase for an interactive installation about the culture of Qatari movement.

Concept phase for an interactive installation about the culture of Qatari movement.

Concept phase for an interactive installation about the culture of Qatari movement.

Concept phase for an interactive installation
about the culture of Qatari movement.

Concept phase for an interactive installation about the culture of Qatari movement.

Context
Context

We were asked to design an installation that would make the visitors experience the historical Qatari culture of movement. The project is yet to be produced in a near future.

We were asked to design an installation that would make the visitors experience the historical Qatari culture of movement. The project is yet to be produced in a near future.

We were asked to design an installation that would make the visitors experience the historical Qatari culture of movement. The project is yet to be produced in a near future.

We were asked to design an installation that would make the visitors experience the historical Qatari culture of movement. The project is yet to be produced in a near future.

My role
My role

Work on the creation of the concept, the graphic language and create visuals along with the 3D artist to show how the interactions work.

Work on the creation of the concept, the graphic language and create visuals along with the 3D artist to show how the interactions work.

Work on the creation of the concept, the graphic language and create visuals along with the 3D artist to show how the interactions work.

Company
Company

ART + COM

ART + COM

ART + COM

Client
Client

National Museum of Qatar
Doha, Qatar

National Museum of Qatar
Doha, Qatar

National Museum of Qatar
Doha, Qatar

Year
Year

2017

2017

Fields
Fields

concept, interaction, exhibit

concept, interaction, exhibit

concept, interaction, exhibit

Early concept

Early concept

Early concept

Early concept

Early concept

The goal is to place a die on a Qatar map table. The table instantly reacts by showing travel paths of the qatari nomads.

The goal is to place a die on a Qatar map table. The table instantly reacts by showing travel paths of the qatari nomads.

The goal is to place a die on a Qatar map table. The table instantly reacts by showing travel paths of the qatari nomads.

Animated drafts

Animated drafts

Animated drafts

Animated drafts

Animated drafts

Making some first animated drafts was a good way of seeing if the idea could visually make sense.

Making some first animated drafts was a good way of seeing if the idea could visually make sense.

Making some first animated drafts was a good way of seeing if the idea could visually make sense.

Studies & Mood boards

Studies & Mood boards

Studies & Mood boards

Studies & Mood boards

Studies & Mood boards

In order to create a solid story-telling I had to study every map provided by the client and use them to create different kind of scenarios. Why, when and where would the Qatari travel?

In order to create a solid story-telling I had to study every map provided by the client and use them to create different kind of scenarios. Why, when and where would the Qatari travel?

In order to create a solid story-telling I had to study every map provided by the client and use them to create different kind of scenarios. Why, when and where would the Qatari travel?

I do not own any of the mood pictures.
I do not own any of the mood pictures.

Detailed concept

Detailed concept

Detailed concept

Detailed concept

Detailed concept

Exploring the reasons of the qatari movement was a key element go deeper in the concept.

Exploring the reasons of the qatari movement was a key element go deeper in the concept.

Exploring the reasons of the qatari movement was a key element go deeper in the concept.

Seasons

Seasons

Seasons

Seasons

Seasons

One of the most important reasons is the weather. A different atmosphere was designed for each season along with the graphic language. Seasons determine the stories of movement.

One of the most important reasons is the weather. A different atmosphere was designed for each season along with the graphic language. Seasons determine the stories of movement.

One of the most important reasons is the weather. A different atmosphere was designed for each season along with the graphic language. Seasons determine the stories of movement.

One of the most important reasons is the weather. A different atmosphere was designed for each season along with the graphic language. Seasons determine the stories of movement.

One of the most important reasons is the weather. A different atmosphere was designed for each season along with the graphic language. Seasons determine the stories of movement.

Motivations

Motivations

Motivations

Motivations

Motivations

Overseas & overland trade, pilgrimage, ressources are the motivations leading to every type of movement. Each side of the dice is marked with the icon illustrating those motivations.

Overseas & overland trade, pilgrimage, ressources are the motivations leading to every type of movement. Each side of the dice is marked with the icon illustrating those motivations.

Overseas & overland trade, pilgrimage, ressources are the motivations leading to every type of movement. Each side of the dice is marked with the icon illustrating those motivations.

qnm_motivations_overseas

Overseas trade

Overseas trade

Overseas trade

qnm_motivations_overland

Overland trade

Overland trade

Overland trade

qnm_motivations_pilgrimage

Pilgrimage

Pilgrimage

Pilgrimage

Pilgrimage

qnm_motivations_ressources

Ressources

Ressources

Ressources

dice

Idle mode

Idle mode

Idle mode

Idle mode

Idle mode

During the idle mode, an animation illustrates the idea of movement.

During the idle mode, there’s a slow movement of the different routes and the seasons.

During the idle mode, an animation illustrates the idea of movement.

During the idle mode, an animation illustrates the idea of movement.

idle_mode

Nomads stories

Nomads stories

Nomads stories

Nomads stories

Nomads stories

As soon as the dice is placed on the map, a unique story unfolds over time, depending on the chosen motivation and location. The routes and so the stories can cross one another in order to show the interconnectedness within the country.

As soon as the dice is placed on the map, a unique story unfolds over time, depending on the chosen motivation and location. The routes and so the stories can cross one another in order to show the interconnectedness within the country.

As soon as the dice is placed on the map, a unique story unfolds over time, depending on the chosen motivation and location. The routes and so the stories can cross one another in order to show the interconnectedness within the country.

multiple_players

See also:

Fjord&BæltInterface design for two exhibits of an underwater research center in the Baltic sea.

TeambayInterface design for an online company culture tool.

LanternGraduation project. An app and a nightlight reacting to bedtime stories.

FraportInterface design for two exhibits of an underwater research center in the Baltic sea.

Personal ProjectsSmall projects and experiments I enjoyed working on.

© 2021 Athanassios Tohme